Component · load-bearing

Card

Every screen in THREE CHANCES is cards on a table, so this component carries the product. Front and back, six states, one accent. A card face shows its value and the wordmark — never a round number, because a card is not tied to a round. Players choose when to play it.

Live hand

Hover, click or tab to a card. Selecting locks it in for the round.

No card selected


Front — all states

States are modifier classes and map one-to-one to Figma variants.

7 Three Chances

default

Face up, playable, at rest

7 Three Chances

hover

Lifts 6px, gold glow

7 Three Chances

selected

Gold ring, lifts 10px, awaiting lock-in

7 Three Chances

played / disabled

Desaturated and dimmed, no pointer events

9 Three Chances

winner

Green ring + circular ✓ badge

4 Three Chances

loser

Red ring + cut-corner ✗ badge + vignette


Back

Dark gradient, double gold hairline, 45° hatch. Used for undrafted cards and the opponent's hidden hand — where a count matters more than a value.

Three Chances

back · default

Face down, not yet drafted

Three Chances

back · hover

Draft pick target

Three Chances

back · selected

Position claimed in the draft

Three Chances

back · taken

Slot already drafted by a player

Three Chances

back · small

Opponent hand indicator

2 Three Chances

front · small

Small face — e.g. a hand card in the swap modal (the undrawn pool is face down)


Outcome cues never rely on colour

Roughly one man in twelve has a red–green colour vision deficiency, which is exactly the pair this game uses to say "you won" and "you lost". Every outcome therefore carries three independent signals: hue, glyph, and badge shape.

Won the round — green ring, ✓ glyph, circular badge
Lost the round — red ring, ✗ glyph, cut-corner badge

No round numbers on the card face

A card is not bound to a round — a player holding 10, 6 and 3 decides each round which one to reveal. Printing "R1" on a face would state something false and would break the moment a player sandbags a low card into a round they expect to lose. The face carries value and wordmark only; round context belongs to the board, not the card.


State matrix

Applies to both faces unless noted.

State Class Treatment Non-colour cue Interactive
default Card shadow, at rest Yes
hover .is-hover −6px lift, gold glow 20px Position change Yes
selected .is-selected 2px gold ring, −10px lift, glow 28px Ring + deeper lift Yes
played / disabled .is-played Grayscale 55%, brightness 62%, no shadow Desaturation + flattening No
winner .is-winner 3px green ring, green glow 30px ✓ glyph in a circular badge No
loser .is-loser 3px red ring, red glow, loss vignette ✗ glyph in a cut-corner badge No
focus :focus-visible Gold-light ring offset from the table Distinct from selection Yes

Card numerals are set in DM Serif Display. This page cannot load webfonts, so numerals fall back to Georgia here — install the family in Figma and in the app build for the intended weight and figure width.